﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Catsland.Core
{
	public class BasicEffectMaterial : Material
	{
		public BasicEffectMaterial(String name, BasicEffect effect, Texture2D texture)
			: base(name, effect, texture)
		{
		}

		public override void ConfigureMaterial(Camera camera, Vector3 worldPosition)
		{
			base.ConfigureMaterial(camera, worldPosition);

			BasicEffect basicEffect = (BasicEffect)_effect;
			basicEffect.World = Matrix.CreateTranslation(worldPosition);
			basicEffect.View = camera.m_view;
			basicEffect.Projection = camera.m_projection;
			basicEffect.VertexColorEnabled = false;
			basicEffect.TextureEnabled = true;
			basicEffect.Texture = _texture;
			basicEffect.Alpha = 1.0f;
		}
	}
}
